Mostrando entradas con la etiqueta eTwinning. Mostrar todas las entradas
Mostrando entradas con la etiqueta eTwinning. Mostrar todas las entradas

jueves, 1 de junio de 2017

Weekly Challenges #twinmooc U5. Final eTwinning project plan.

SHALL WE PLAY TOGETHER…?

TOPIC
Games and sports as culture.

STUDENTS AGE
10 - 12

DURATION
One term.

SUBJECTS
Physical Education, Social Science, Digital Knowledge, Spanish language and English and French as foreign language.

KEY COMPETENCES
  • Language competence
  • Mathematical competence and basic competence in science and technology
  • Digital Competence
  • Learn to learn
  • Social and civic competence
  • Sense of initiative and entrepreneurship
  • Awareness and cultural expressions

OBJECTIVES
  1. To know, discover and value games and sports of the region and other European cultures and countries as proposals for the occupation of leisure and leisure time, and for the improvement of social relations.
  2. To carry out research on certain popular games or alternative and / or autochthonous sports of different European regions, and participate in its dissemination in an oral and written way using different languages.
  3. To learn and put into practice related vocabulary in the area of Physical Education in general, and traditional and autochthonous games and sports in particular.
  4. To value the foreign language, and the languages in general, as a means of communication and understanding between people of diverse origins, languages and cultures.
  5. Recognize and locate games and sports according to the countries of origin on a map of Europe.
  6. Initiate and improve the use of digital tools and TACs.

END PRODUCT EXPECTED
  • Creation of a large digital video library housed in a YouTube channel.
  • Creation of a web page or blog in continuous growth where the contributions of all partner countries and collaborators with their games and videos are being hosted.

METHODOLOGIES AND WORK PROCESSES
Introducing ourself.
Responsible participating teachers will have a first contact to present ideas, clarify doubts, etc. Students from each partner center will then be asked to make small presentations (in any type of format, either video or through a web tool) about themselves, their schools, and the locality, region and country where they live, in order to have a better knowledge of those who will be their project partners.

Work/project.
Each center (partner) must present four popular games or sports activities native to the regions where they live.
The role of the students will be to investigate, with the help of their families, those "games of a lifetime".
From each game a small card will be made in written format and will include an exemplification of the video game in a language other than the mother tongue, if possible English.
Once the cards and videos of the games have been made, they will be shared with the rest of the members, who will in turn translate the chips and subtitling the videos generated by their colleagues from other countries. In addition to this, they will generate fiches and videos in another third language, for example French in the case of Spain, in order to reach a greater number of students from other countries not collaborating in the project but who may be interested in obtaining information about games Typical or popular in other countries.

The role of teachers in these activities will be to guide the students' research work together with their families, as well as select the games that may be most interesting, motivating and original, and help in the creation of the fiches and especially in The technical support of digital tools, such as recording or inserting texts into videos.
The game cards, once a common template for collecting data, and having completed each one with the description of each game, can be shared through Dropbox or Google Drive, and each partner center will work on them.
The original videos of each partner will be shared in the TwinSpace through Vimeo, these being assigned a password so that they can only be used and visualized by the students and teachers of the work group. This will allow each partner to download and use it as needed. The final creations of videos with subtitles will be housed in a YouTube channel that will serve as a "digital library" of European sports and games.

Let's take an example and imagine that the five participating partners are schools in Spain, Norway, Greece, Romania and Austria. Each center produces four videos in English of their games (one video for each game), and they are uploaded to TwinSpace via Vimeo (with password) so that the other groups can work with them, which means that there is a total of 20 videos. Subsequently, each center uses all the videos to translate and subtitling them first to their mother tongue, and then to a third language other than that of any of the other partner countries, ie (for example), Spain translates into Spanish and French , Norway does it to Norwegian and Swedish, Greece to Greek and Italian, Romania to Romanian and Hungarian, and Austria to Austrian and German. This would make the 20 videos available in 10 subtitled versions (a total of 200 videos). Once all the videos are finished, they will be made public and will be housed in a YouTube channel so that those games and sports can reach a high number of teachers, students and people in general from around the world who may be interested.

A final phase would be to subtitling all the videos of games and sports, to create an interactive map of Europe, using Scratch for example, in which from each partner country links to different videos of games, Including subtitled versions.
Both the files and the videos, together with the interactive map, will form an essential part of a web page or blog that will have as a purpose the dissemination and propaganda of all those games and sports that the students of different countries have wanted to share with their companions of all Europe.

MAIN ACTIVITIES AND TOOLS
1. LET'S KNOW US.
Starting from working in corners, during one of the first sessions of the project, students from the participating countries, through a videoconference (Skype, Hangouts, Adobe Connect, Messengar, etc.), will connect in small groups to Be present among them and have a first contact that allows them also to be able to put into practice the foreign language to communicate.

2. MY GRANDPAS PLAYED…
Each small national group makes a video explaining and exposing in a practical way some of the popular games that have managed to discover thanks to the research carried out together with their families.

3. COPYCAT…!!!
One of the country groups write one of the games and passes all the information to another group in another country, and the latter must explain it through the video. In this way, mixed groups interact to perform a task.

EVALUATION OF LANGUAGE COMPETENCE
All material prepared in both Spanish and foreign languages will be reviewed and supervised by tutors, or teachers of Spanish Language, and by English and French specialists.
In addition, videoconferences will also be carried out with the help or support of the Conversation Assistant, who will be able to facilitate the linguistic exchange between the attendees.

EVALUATION OF DIGITAL COMPETENCE
The ICT coordinator of the center, together with the teacher responsible for the project and the teacher of the subject "Digital Knowledge", will dedicate small sessions, or small group corners, to explain what tools can use for different tasks and how to do it.
Once the videos, as well as the subtitles of the same and the other tasks that require the use and implication of digital tools or web 2.0, the same masters mentioned previously will review the results before making them public.

EVALUATION OF THE PROCESS
As the project progresses and phases are passed, and just as each time you use different web tools or applications, students will be asked to make a small evaluation of what they have been putting into practice, including Also in those evaluations that can carry out evaluations and criticisms and self-criticism, as well as suggestions, of everything they consider appropriate. Likewise, each participating teacher and collaborator will also have the opportunity to evaluate and make suggestions and improvements of the whole process.

FINAL EVALUATION
At the end of the entire project, and disseminated through the media designated for this, students and teachers, families and other possible external agents will be requested, using the Google Forms tool, to evaluate the Project developed by their students and children and give suggestions and contributions for future projects.

DIFFUSION.
As mentioned, the project will generate two artifacts, one in a web page format and another as a YouTube channel, both of which will be shared and disseminated through different Social Networks, educational portals, pages of the educational centers or even The websites of the Official Associations of Graduates in Physical Education and in the Sciences of Physical Activity and Sport.
In addition, throughout the course and whenever there is a teachers meeting in the center, mention will be made of the project and its process, leaving for the end of the course, when the final report of the course is made, the possibility of The rest of colleagues value the same and suggest more lines of work for future actions in the center through other eTwinning project, either as new project promoters or as partners in proposals that may come from other centers.

Having the opportunity for the project to be disseminated also in the written press or in other audiovisual media of reference in the locality, region or national level should also be valued, as this would give the project and the center itself a great strength And importance at a social level, showing the involvement of teachers and students in collaborative projects at European level.
Another idea would be to present the project in the local delegation of education of the City Council to try to get support (economic or technological) that allows the project can be developed with the maximum possible guarantees, and may also study the possibility that the City Council itself Invite students from other countries to know our locality, or even provide some financial help so that the students of our centers can visit other countries.

Weekly Challenges #twinmooc U4. ICT activities.

ICT activity for the project “Shall we play together…?”

To develop of the project "Shall we play together…?" it is necessary that the students involved in it carry out a series of ICT activities in which they put into practice the use and knowledge of different tools and skills.

The activities I have designed try to achieve the following objectives of the project:

  1. To know, discover and value games and sports of the region and other European cultures and countries as proposals for the occupation of leisure and leisure time, and for the improvement of social relations.
  2. To carry out research on certain popular games or alternative and / or autochthonous sports of different European regions, and participate in its dissemination in an oral and written way using different languages.
  3. To improve the use and knowledge of different no-mother tongue language.
  4. To manage and implement different ICT knowledge and tools.

The final product is make or build a big database of traditional and popular games and sport of Europe using videos and cards or scheme of those games and sports. All these database will be located in a web page which will include a digital and interactive map of Europe with the different games and sport.

ACTIVITIES SEQUENCE

1. Parents and grandparents interview.
Each group should interview their parents or grandparents in order to know what kind of sports and games they played in their childhood. The interview should be recorded in a digital video format to have a visual evidence of this work.

2. Sport and games cards.
After recording the interviews, groups of children should write the rules and objectives of the game in a card or scheme to explain them.

3. Put the games into practice.
Once the games have been studied by the group, the children must explain and practice them in a video that will be uploaded to a YouTube or Vimeo channel.

4. Subtitling the games.
Each one of the games will be subtitled by the groups into two different no-mother tongue language using for example Windows Movie Maker or another different video tools.

5. TwinSpace.
Both cards and subtitled videos will be uploaded and shared in the TwinSpace that the teachers would have created for this project.

6. Translating videos and cards.
When uploading videos and cards, student groups can download those from other countries and start translating these videos and cards into the two languages they chose for the project using the same video tools than in the last step for the subtitles and the same card format.

7. TwinSpace.
Groups that have finished translating all videos and cards should upload all the material back to TwinSpace.

8. YouTube or Vimeo channel.
All the videos will be published in a YouTube or Vimeo channel by the groups in order to be shared with the rest of European schools which could be interested in this project or in its theme.

9. Dropbox / Google Drive and Digital eBook.
All the cards or schemes of the games will be shared with all participants in a Dropbox or Google Drive folder, and all of them will be included in a digital eBook using "calameo" or "issuu".

10. Website.
Teachers of the groups will create a website where different groups would uploaded the videos and also the digital ebook would be published.

11. Digital map of european games.
The last task will be the creation of an interactive and digital map of Europe where all the videos and cards of the games would appear. It could be made using Google Maps or Scratch and it will be done by the groups of students. This map will be also published in the website as the videos and eBook.

miércoles, 31 de mayo de 2017

Weekly Challenges #twinmooc U3. My eTwinning project.

SHALL WE PLAY TOGETHER...?

THEME
This project arises from the idea that play is an important part of the culture of all peoples, and therefore what is intended is that it becomes a cultural bridge between students from different European countries.
Starting from the area of Physical Education, an attempt was made to establish a working group comprised of at least one school center in five different countries, five or five partners, where each of the participants in a group of 12 or 15 students aged between 10 and 12 years.

AREAS AND SUBJECTS
  • Physical education.
  • Social Sciences: Geography.
  • Spanish language.
  • English language.
  • French language.

LANGUAGES OF THE PROJECT
  • English.
  • French.
  • Spanish.

TOOLS
  • TwinSpace as a virtual classroom for project work.
  • Google Drive and / or Dropbox to share and edit documents.
  • Videoconferences for the first formal presentations and the possibility or need to clarify doubts during the work process.
  • YouTube channel or Vimeo to host videos explaining the games and the final product.

OBJECTIVES
  • To know, discover and value games and sports of the region and other European cultures and countries as proposals for the occupation of leisure and leisure time, and for the improvement of social relations.
  • To carry out research on certain popular games or alternative and / or autochthonous sports of different European regions, and participate in its dissemination in an oral and written way using different languages.

WORK PROCESS
           Once the centers that will participate in the project have been established, a first contact will be made between the teachers responsible for each group of students to present ideas, clarify doubts, etc. Students from each partner center will then be asked to make small presentations (in any type of format, either video or through a web tool) about themselves, their schools, and the locality, region and country where they live, in order to have a better knowledge of those who will be their project partners.

After the first presentations, and the first contact between teachers and students, the specific work of the project will be carried out.
Each center (partner) must present four popular games or sports activities native to the regions where they live. What students are required to do is to investigate with their families' "lifelong games".
From each game a small card will be made in written format and will include an exemplification of the video game in a language other than the mother tongue, if possible English.
Once the card or scheme and videos of the games have been made, they will be shared with the rest of the members, who will in turn translate the chips and subtitling the videos generated by their partners from other countries. In addition to this, they will generate fiches and videos in another third language, for example French in the case of Spain, in order to reach a greater number of students from other countries not collaborating in the project but who may be interested in obtaining information about typical or popular games in other countries.

The role of teachers in these activities will be to guide the students' research work with their families, as well as select the games that may be most interesting, motivating and original, and help in the creation of the fiches and especially in The technical support of digital tools, such as recording or inserting texts in videos.
Once a common template for collecting data has been created, games scheme or card will be completed with the description of each game and they can be shared through Dropbox or Google Drive. From that moment each partner center will work on them.
The original videos of each partner will be shared privately (hidden) in a YouTube channel that will be created for that project or Vimeo in order to allow each partner to download and use it as needed, and at the same time also adding the new creations with  subtitled videos.

Let's take an example and imagine that the five participating partners are schools in Spain, Norway, Greece, Romania and Austria. Each center produces four English videos of their games (one video per game), and uploads them to the YouTube channel, which means that there are a total of 20 videos. Subsequently, each center uses all the videos to translate and subtitling them first to their mother tongue, and then to a third language other than that of any of the other partner countries, ie (for example), Spain translates into Spanish and French , Norway does it to Norwegian and Swedish, Greece to Greek and Italian, Romania to Romanian and Hungarian, and Austria to Austrian and German. This would make the 20 videos available in 10 subtitled versions (a total of 200 videos), and that, once made public all through the same YouTube channel, those games and sports could reach a high number of teachers, students And people in general from around the world who may be interested.
   
    A final phase would be to subtitling all the videos of the games and sports, to create an interactive map of Europe, through Scratch for example, in which each partner country would have links to the different videos of the games, Including subtitled versions.

    Both the files and the videos, along with the interactive map, will be an essential part of a web page or blog that will have as a purpose the dissemination and propaganda of all those games and sports that the students of different countries have wanted to share with their companions of all Europe.  

USE OF ICT
    In this project the use of different ICT tools is quite well justified, especially the use, creation and postproduction of videos. In addition, since it is a collaborative project with four other partners from different countries, there is no alternative other than to implement its use in order to ensure the good achievement and development thereof, also taking into account that the final result of the project is the creation Of a web page or collaborative blog in which all the games are collected.

EXPECTED RESULTS
    The expected result is none other than, on the one hand, the creation of a large digital video library hosted on a YouTube channel; and on the other, the creation of a web page or blog in continuous growth where they will be hosting the contributions of all partner countries and collaborators with their games and videos.

DIFFUSION OF THE PROJECT
    As mentioned, the project will generate two artifacts, one in a web page format and another as a YouTube channel, both of which will be shared and disseminated through different Social Networks, educational portals, pages of the educational centers or even The websites of the Official Associations of Graduates in Physical Education and in the Sciences of Physical Activity and Sport.
    In addition, throughout the course and whenever there would be a teachers meeting in the center, the project and its process will be mentioned. At the end of the course, when the final report of the course is made, can be offered to the rest of colleagues the possibility of value the project and suggest more lines of work for future actions in the center through other eTwinning project, either as new project promoters or as partners in proposals that may come from other centers.
Having the opportunity for the project to be disseminated also in the written press or in other audiovisual media of reference in the locality, region or national level should also be valued, as this would give the project and the center itself a great strength And importance at a social level, showing the involvement of teachers and students in collaborative projects at European level.
Another idea would be to present the project in the local delegation of education of the City to try to get support (economic or technological) that allows the project can be developed with the maximum possible guarantees, and may also study the possibility that the City Council invite students from other countries to know our town, or even provide some financial help so that the students of our centers can visit other countries.

martes, 30 de mayo de 2017

Weekly Challenges #twinmooc U2. Projects to improve my teaching.

I am a Physical Education teacher and the biggest problem I find in my daily work with children is the health problems related to overweight they have.

I think that fight against overweight is a strong problem in our school especially when we have a more and more sedentary style of life and our pupils and their famil ies don´t have enough solutions to win that struggle. Overweight is becoming in a new ulcer inside our schools and as teachers we have a big responsability to make our pupils can feel better about their healt. And this responsability has to be shared by all our community and society in order to struggle against it, and not only in the Physical Education classes but also in the other areas or subjects and of course also at home.

In this way, seeking on the web, I have found two interesting projects in which pupils, teachers, families and other social partners work together against the overweight trying to recover and get better their pupils´ health and healthy habits and their way of life.

Health4life


Healthy Booky