jueves, 1 de junio de 2017

Weekly Challenges #twinmooc U4. ICT activities.

ICT activity for the project “Shall we play together…?”

To develop of the project "Shall we play together…?" it is necessary that the students involved in it carry out a series of ICT activities in which they put into practice the use and knowledge of different tools and skills.

The activities I have designed try to achieve the following objectives of the project:

  1. To know, discover and value games and sports of the region and other European cultures and countries as proposals for the occupation of leisure and leisure time, and for the improvement of social relations.
  2. To carry out research on certain popular games or alternative and / or autochthonous sports of different European regions, and participate in its dissemination in an oral and written way using different languages.
  3. To improve the use and knowledge of different no-mother tongue language.
  4. To manage and implement different ICT knowledge and tools.

The final product is make or build a big database of traditional and popular games and sport of Europe using videos and cards or scheme of those games and sports. All these database will be located in a web page which will include a digital and interactive map of Europe with the different games and sport.


1. Parents and grandparents interview.
Each group should interview their parents or grandparents in order to know what kind of sports and games they played in their childhood. The interview should be recorded in a digital video format to have a visual evidence of this work.

2. Sport and games cards.
After recording the interviews, groups of children should write the rules and objectives of the game in a card or scheme to explain them.

3. Put the games into practice.
Once the games have been studied by the group, the children must explain and practice them in a video that will be uploaded to a YouTube or Vimeo channel.

4. Subtitling the games.
Each one of the games will be subtitled by the groups into two different no-mother tongue language using for example Windows Movie Maker or another different video tools.

5. TwinSpace.
Both cards and subtitled videos will be uploaded and shared in the TwinSpace that the teachers would have created for this project.

6. Translating videos and cards.
When uploading videos and cards, student groups can download those from other countries and start translating these videos and cards into the two languages they chose for the project using the same video tools than in the last step for the subtitles and the same card format.

7. TwinSpace.
Groups that have finished translating all videos and cards should upload all the material back to TwinSpace.

8. YouTube or Vimeo channel.
All the videos will be published in a YouTube or Vimeo channel by the groups in order to be shared with the rest of European schools which could be interested in this project or in its theme.

9. Dropbox / Google Drive and Digital eBook.
All the cards or schemes of the games will be shared with all participants in a Dropbox or Google Drive folder, and all of them will be included in a digital eBook using "calameo" or "issuu".

10. Website.
Teachers of the groups will create a website where different groups would uploaded the videos and also the digital ebook would be published.

11. Digital map of european games.
The last task will be the creation of an interactive and digital map of Europe where all the videos and cards of the games would appear. It could be made using Google Maps or Scratch and it will be done by the groups of students. This map will be also published in the website as the videos and eBook.

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