SHALL WE PLAY TOGETHER...?
THEME
THEME
This project arises from the idea that play is an important part of the culture of all peoples, and therefore what is intended is that it becomes a cultural bridge between students from different European countries.
Starting from the area of Physical Education, an attempt was made to establish a working group comprised of at least one school center in five different countries, five or five partners, where each of the participants in a group of 12 or 15 students aged between 10 and 12 years.
AREAS AND SUBJECTS
- Physical education.
- Social Sciences: Geography.
- Spanish language.
- English language.
- French language.
LANGUAGES OF THE PROJECT
- English.
- French.
- Spanish.
TOOLS
- TwinSpace as a virtual classroom for project work.
- Google Drive and / or Dropbox to share and edit documents.
- Videoconferences for the first formal presentations and the possibility or need to clarify doubts during the work process.
- YouTube channel or Vimeo to host videos explaining the games and the final product.
OBJECTIVES
- To know, discover and value games and sports of the region and other European cultures and countries as proposals for the occupation of leisure and leisure time, and for the improvement of social relations.
- To carry out research on certain popular games or alternative and / or autochthonous sports of different European regions, and participate in its dissemination in an oral and written way using different languages.
WORK PROCESS
Once the centers that will participate in the project have been established, a first contact will be made between the teachers responsible for each group of students to present ideas, clarify doubts, etc. Students from each partner center will then be asked to make small presentations (in any type of format, either video or through a web tool) about themselves, their schools, and the locality, region and country where they live, in order to have a better knowledge of those who will be their project partners.
After the first presentations, and the first contact between teachers and students, the specific work of the project will be carried out.
Each center (partner) must present four popular games or sports activities native to the regions where they live. What students are required to do is to investigate with their families' "lifelong games".
From each game a small card will be made in written format and will include an exemplification of the video game in a language other than the mother tongue, if possible English.
Once the card or scheme and videos of the games have been made, they will be shared with the rest of the members, who will in turn translate the chips and subtitling the videos generated by their partners from other countries. In addition to this, they will generate fiches and videos in another third language, for example French in the case of Spain, in order to reach a greater number of students from other countries not collaborating in the project but who may be interested in obtaining information about typical or popular games in other countries.
The role of teachers in these activities will be to guide the students' research work with their families, as well as select the games that may be most interesting, motivating and original, and help in the creation of the fiches and especially in The technical support of digital tools, such as recording or inserting texts in videos.
Once a common template for collecting data has been created, games scheme or card will be completed with the description of each game and they can be shared through Dropbox or Google Drive. From that moment each partner center will work on them.
The original videos of each partner will be shared privately (hidden) in a YouTube channel that will be created for that project or Vimeo in order to allow each partner to download and use it as needed, and at the same time also adding the new creations with subtitled videos.
Let's take an example and imagine that the five participating partners are schools in Spain, Norway, Greece, Romania and Austria. Each center produces four English videos of their games (one video per game), and uploads them to the YouTube channel, which means that there are a total of 20 videos. Subsequently, each center uses all the videos to translate and subtitling them first to their mother tongue, and then to a third language other than that of any of the other partner countries, ie (for example), Spain translates into Spanish and French , Norway does it to Norwegian and Swedish, Greece to Greek and Italian, Romania to Romanian and Hungarian, and Austria to Austrian and German. This would make the 20 videos available in 10 subtitled versions (a total of 200 videos), and that, once made public all through the same YouTube channel, those games and sports could reach a high number of teachers, students And people in general from around the world who may be interested.
A final phase would be to subtitling all the videos of the games and sports, to create an interactive map of Europe, through Scratch for example, in which each partner country would have links to the different videos of the games, Including subtitled versions.
Both the files and the videos, along with the interactive map, will be an essential part of a web page or blog that will have as a purpose the dissemination and propaganda of all those games and sports that the students of different countries have wanted to share with their companions of all Europe.
USE OF ICT
In this project the use of different ICT tools is quite well justified, especially the use, creation and postproduction of videos. In addition, since it is a collaborative project with four other partners from different countries, there is no alternative other than to implement its use in order to ensure the good achievement and development thereof, also taking into account that the final result of the project is the creation Of a web page or collaborative blog in which all the games are collected.
EXPECTED RESULTS
The expected result is none other than, on the one hand, the creation of a large digital video library hosted on a YouTube channel; and on the other, the creation of a web page or blog in continuous growth where they will be hosting the contributions of all partner countries and collaborators with their games and videos.
DIFFUSION OF THE PROJECT
As mentioned, the project will generate two artifacts, one in a web page format and another as a YouTube channel, both of which will be shared and disseminated through different Social Networks, educational portals, pages of the educational centers or even The websites of the Official Associations of Graduates in Physical Education and in the Sciences of Physical Activity and Sport.
In addition, throughout the course and whenever there would be a teachers meeting in the center, the project and its process will be mentioned. At the end of the course, when the final report of the course is made, can be offered to the rest of colleagues the possibility of value the project and suggest more lines of work for future actions in the center through other eTwinning project, either as new project promoters or as partners in proposals that may come from other centers.
Having the opportunity for the project to be disseminated also in the written press or in other audiovisual media of reference in the locality, region or national level should also be valued, as this would give the project and the center itself a great strength And importance at a social level, showing the involvement of teachers and students in collaborative projects at European level.
Another idea would be to present the project in the local delegation of education of the City to try to get support (economic or technological) that allows the project can be developed with the maximum possible guarantees, and may also study the possibility that the City Council invite students from other countries to know our town, or even provide some financial help so that the students of our centers can visit other countries.
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